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1. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Derath Ellecon wrote: Riot Girl wrote: Personally, I think all T2 cruisers need to be rebalanced first and then T3 cruisers should be balanced to be equal to all the T2 cruisers in each role . This also means CCP should invent a stealthy T2...
- by Jojo Jackson - at 2013.06.06 23:26:00
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2. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Soon Shin wrote: ITT: Player who complains about losing to a high ship class in a 1 vs 1 and feels entitled that he should be able to win easily. Waaahhh I lost my t1 bc to a t3. Its OP. Imagine if he gets killed by a Commandship: Waaah I los...
- by Jojo Jackson - at 2013.06.06 10:01:00
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3. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Baren wrote: If you read carefully I said..My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power that the one before and require quite a bit more training... t3s should be more powerful(n...
- by Jojo Jackson - at 2013.06.05 23:45:00
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4. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Baren wrote: Riot Girl wrote: Yeah buff T3s and make them inaccessible to new players so veterans can be immortal gank gods. Great idea. SO your saying me playing since 2004 and having trainned all this time I do not deserve to be able to...
- by Jojo Jackson - at 2013.06.05 23:40:00
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5. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Baren wrote: My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power And this is absolut WRONG. The goal for Tech3 was NEVER to be more powerfull then Tech2! They should be (and they are...
- by Jojo Jackson - at 2013.06.05 23:33:00
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6. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Baren wrote: Hands down they are players now, and alot my self included who have 100 or 200 + sp... they should buff t3s but make them more skill intensive. it getting to the point where everyone can fly a bread or a titan or t3... we need some...
- by Jojo Jackson - at 2013.06.05 22:08:00
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7. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Riot Girl wrote: Jojo Jackson wrote: Just go and check out the numbers in EFT. Max posible DPS with decent setup, max posible self-rep with decent setup. It even has just an average max EHP I'm not really seeing the problem here. Javelins ...
- by Jojo Jackson - at 2013.06.05 21:23:00
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8. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Ireland VonVicious wrote: I see a lot of talk on the legion being sad here. Although it is the armor incursion ship of choice. I think it just under preforms in PvP and is maybe over powered for group PvE. People always think things are over...
- by Jojo Jackson - at 2013.06.05 04:11:00
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9. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Mike Adoulin wrote: Just about everybody agrees that the damn t3 strategic cruisers are broken. Just flat out busted. So far there have been rumors of nerfing the Tengu (which almost everyone agrees is the most broken t3 cruiser of them all....
- by Jojo Jackson - at 2013.06.05 02:02:00
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10. Best Cruisers or Battlecruisers to smash level 3's? - in Ships and Modules [original thread]
Revrend Uncle Ruckus wrote: I assume that I will be using Jita for my market base so that means I will be running level 3 missions for the caldari navy. Caldari Navy has many agents in Caldari space > you will fight Ghuristas most of the t...
- by Jojo Jackson - at 2013.05.30 22:42:00
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11. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
Tsukino Stareine wrote: The gyro isn't for DPS, it's for cycle time... 1.5 seconds is a substantial amount of time for artillery. 3rd TE however is completely redundant. I found this out by actually FLYING things that have these fits, not EFT w...
- by Jojo Jackson - at 2013.05.28 14:25:00
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12. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
Tsukino Stareine wrote: It just sounds like you don't know how to pve effectively... TE will be nerfed in about a week, 3rd TE after nerf will give so little it won't be worth it. Currently 3rd TE is questionable already and is only used on V...
- by Jojo Jackson - at 2013.05.28 12:58:00
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13. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
Tsukino Stareine wrote: Your fits are terrible for pve. Short range means you will burn yourself out of cap getting to each rat with mwd on almost full time and medium drones being shot up all the time unless you only deploy them onto things y...
- by Jojo Jackson - at 2013.05.28 11:14:00
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14. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
[Gnosis, Laser Level 3 Mission] Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Microwarpdrive II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shi...
- by Jojo Jackson - at 2013.05.27 23:51:00
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15. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
Damn forum eat my text AGAIN :(. Stupid draft-****. My Gnosis setup was a quick'n'dirty setup. Just replace the shield-extender stuff with active-stuff. (second amp, core def rigs). 2/2/1 drone setups are terror-craft setups! They are not practi...
- by Jojo Jackson - at 2013.05.27 23:04:00
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16. Gnosis: Why is it so Terrible - in Ships and Modules [original thread]
You do notice, that the Gnosis is better then the Prophesy? low slots: 7 <-> 7 med slots: 7 <-> 4 high slots: 6 <-> 5 weapons: 5 with bonus <-> 4 drones: 50m-¦ bonused <-> 75m-¦ bonused (5 med v 3 heavy) shield: 500...
- by Jojo Jackson - at 2013.05.27 16:11:00
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17. Salvage drones - The final nail in the coffin for marauders? - in Ships and Modules [original thread]
I don't see why they should kill Marauders. All CCP need to do is to extend the salvage bonus to salvage drones too (move speed, salvage speed, control range or something like that). Instead of 2 Tractors + 1 Salvager fitted you now use 3 Tractor...
- by Jojo Jackson - at 2012.10.04 01:38:00
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18. Are any assault frigates good for PvE? - in Ships and Modules [original thread]
I use both Amar frigs for PvE. Vengeance can do any L2 and most L3 missions without problem. And it's not even "that" slow :). In addition it's great for small deadspace actions (util high for offline probe launcher). Retribution is great for be...
- by Jojo Jackson - at 2012.08.08 05:33:00
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19. With the rebalance to T1 frigs ... what happens with T2 frigs? - in Ships and Modules [original thread]
The VC's wrote: Jojo Jackson wrote: Will the new bonis be aplied to T2 versions....? Who are these Boni's that you speak of? Are they the ship's crews? You never had Latin as language do you? Positiv Plural Nominativ maskulinum: b...
- by Jojo Jackson - at 2012.08.04 00:36:00
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20. Do drone nav comps really help heavy drones? - in Ships and Modules [original thread]
Eric Raeder wrote: Since it increases the MWD thrust by a flat amount for all drones, the relative speed increase is much lower for larger drones. [/i] This would seem to imply the drone nav comp is nearly useless for heavy drones. Yet I have...
- by Jojo Jackson - at 2012.07.31 03:21:00
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